DTV is a gamemode where you team up with other humans to defend a static NPC, the Virgin, from waves of enemies. Each round contains 3 waves of enemies of a certain types, with the third one including one or more commanders. You earn xp and gold depending on the speed of the victory, the number of players, and the wave that you just defeated. There is no respawning in between waves, only in between rounds, so be careful not to die early, or you will handicap your team.
Tactics[]
Shieldwall[]
Shieldwall is a formation where players form a line blocking a certain path. Ideally every other player should have a shield and players between the shielders(aka. slashers) should have two-handed/polearm weapons. Archers can stay safe behind the shieldwall and fire arrows at enemies. Form a shieldwall in tight spaces, where you think bots are going to run.
When being a shielder it's important not to attack bots and only hold the shield(unless you feel safe). Never fall back, even when you see that the shieldwall is failing next to you. Instead, turn a little to the side to protect two-handers that are still alive.
Shieldwall is the main tactic on most of the maps and often the only way to beat the last, difficult rounds.
Cavalry lure[]
When your team suffered heavy losses and you don't think you can survive the next wave of enemies, try the cavalry lure. Cavalry lure is a tactic where 1-3 cavalry players run around bots dragging them behind making them mostly harmless. Other players can slowly move closer to the botsand attack them one by one or shoot them with bows and crossbows.
This tactic is useful on maps with many balistas during the Order of the Viscount round. The cavalry lures bots around untill they form a blob(yes, it's a technical term), then runs towards the balistas. These bots can be dangerous in melee, but have very low armor, so balistas can kill several bots with one shot.
Charge![]
During early waves there is no need to form a shieldwall. Charging at the bots killing them faster can give better results.
Fighting bots[]
S-keying[]
Used mostly by two-handed/polearm users. Run towards a group of bots. When you see them charging at you, start running backwards and keep a steady distance between you and them. You can now attack them safely and kill them one by one.
Headshoting[]
When playing as an archer or thrower, find a place where bots run in a straight line. Position yourself on that line at a safe distance. Bots' heads are now somewhat stationary relative to your screen. You can now easily shoot headshots. Use the weakest/fastest bow that can still penetrate their head armor and kill them in one hit.
Enemy list:
Round | Enemies | Equipment | Boss | Notes |
---|---|---|---|---|
1 |
Peasants Staffmen Staffmasters |
Peasant equipment
Staves Staves and crossbows |
Weren | If you are confident in your skills, use light armor to kill peasants quickly and earn higher rewards. |
2 | Bandits | Varied, some mauls. Bows | Varric | Varric uses high power throw jarids, deadly even with heavy armor. |
3 | Nomads | Maces and shields, lances, and bows. | Shik | Almost fully mounted. Each new wave has more mounted bots. |
4 |
Ninja Samurai |
Katana, Miaodao and Shurikens | Mylet | Mylet has high power throw and throwing proficiency. Beware his throwing knives. Use head armor for safety. |
5 | Tihr Recruits
Tihr Crossbowmen Tihr Pikemen Tihr Men at Arms Tihr Mounted Sergeants |
Varied: balanced mounted/ranged/melee | Jacko | Jacko has high weapon proficiency in crossbows and can headshot players from very long distances. |
6 | Guerriere au Buclier
Chasseresse Soeur d'Epee |
Varied, Rus Bows | Jehanne | Many don't have head armor and can be easily killed when hit in the head. |
7 | Sea Raiders
Huscarls |
1h & 2h axes, swords, shields, throwing axes. Archers use longbows with barbed arrows. | Serfonz, Leiknir | Serfonz uses flamberge, Leiknir strong (throwing-) axes |
8 | Guardian of the Viscount
Avenger of the Viscount Order of the Viscount |
Great maul, long maul, 2h swords. 1h sword with buckler. No ranged weapons. | Innocent Virgin | Lightly armoured but crushthrough weapons. No ranged, nearly no head armor. |
9 | Raiders of Ard-Ghalan | Ghalan Khan | mounted ranged, blunt melee | |
10 |
Knights of the Mark Rider of the Mark Archer of the Mark |
Espu | balanced mix of ranged, mounted and melee | |
11 |
Knights Men at arms Longbowmen |
long bows, mauls, knights use shield and swords | Fips | Some mounted, ranged with long mauls (crushthrough!) |
12 | Auxiliary Archers, Spears and Cavalry.
Heavy auxiliaries Legionaries |
board shields, throwing lances, axes, | Caesar | they use two handed axes in combination with shields, confusing! |
13 | Outcast Ambushers
Outcast Light Infantry Outcast Wildling Conscripts Outcast Shieldbrothers Outcast Veteran Cavalry |
blunt weapons, shields, throwing darts | Everkistus | heavy cavalry at last wave |
14 | Vitez | heavy armor, bardiches, crossbows | Fasader | two handed guards with crossbows
Also Bosanski Strazar, but don't remember if boss or just Vitez v2 |
15 | Saracen Infantry
Saracen Archers Mamluks |
Saladin | strong cataphracts | |
16 | Shieldmaidens
Huntresses Thegn's Guards Seekers Huskarls |
heavy viking armor, great axes | Tydeus | extremly strong female vikings, shieldbreaking |
17 | Engineers | Shielders with blunt and piercing weapons. Crossbows | Urist | Each wave has an increasing number of dangerous crossbowmen. |
18 |
Landsknecht Crossbowmen Landsknecht Pikemen Landsknecht Doppelsoeldner Landsknecht Reiter Rodeleros |
George von Frundsberg | very fast mounted, tincan doppelsoldner | |
19 | Sexy | Bardiches and crossbows | cmp | just very strong in both melee and ranged, shieldbreaking |
20 |
Tincans Guardian of Chadz |
Piercing weapons, crushthrough, longbows. | Chadz + everyone | contains pointy accurate archers, fast flamberge spammer, crush through weapon, and all of that covered in tincan armor and 20 ironflesh. Good luck |